entity

E.Scenario

entity · M1 · §3.3

# E.Scenario — Scenario

The structured context in which behaviors are elicited (route, weather, failure injection, crew composition).

Direct neighborhood

3 neighbors

outbound inbound

Outbound

Inbound

Frontmatter
{
  "id": "E.Scenario",
  "class": "entity",
  "tier": "M1",
  "section": "§3.3",
  "schema-version": "2.0.0",
  "elicits": [
    "[[E.ObservableBehavior]]"
  ]
}